AI Insights · Timothy · October 2021
Top 5 First Person Games on Android in Belgium - Q3 2021
Discover the performance trends of the top 5 first-person games on Android in Belgium for Q3 2021, based on data from Sensor Tower.
In the third quarter of 2021, the top 5 first-person games on Android in Belgium showcased varying trends in downloads, revenue, and active users. Here's a detailed look at their performance:
Hair Dye by CrazyLabs LTD
Weekly downloads for Hair Dye exhibited a declining trend at the start, dropping from 8.3K in late June to a low of 2.1K in early September. However, a slight recovery was observed towards the end of the quarter, finishing with 2.7K downloads in the last week of September. Active users followed a similar pattern, starting at 23.6K and decreasing to around 10.9K by the end of the quarter.
DIY Makeup by CrazyLabs LTD
DIY Makeup's weekly downloads fluctuated throughout the quarter, peaking at 6.7K in late August before settling at 4.3K by the end of September. The app's active users saw an initial decline but recovered mid-quarter, reaching a peak of 24.1K in late August and ending the quarter with 17.3K.
Ninja Hands by Yso Corp
Ninja Hands experienced significant growth in downloads early in the quarter, starting at 567 and quickly climbing to 8K by early August. However, downloads dropped to 1.5K by mid-September before rebounding to 5.2K by the end of the month. Active users mirrored this trend, peaking at 14.8K in early August and ending the quarter at 9.2K. Revenue saw minor fluctuations, with a peak of around $17 in early August.
Captain TNT by VOODOO
Captain TNT's weekly downloads peaked at 16.1K in early August before declining steadily to 1.2K by the end of September. Active users also saw a peak of 21.7K in mid-August, tapering off to 4K by the end of the quarter. Revenue showed modest gains, peaking at $51 in mid-August and ending with $12 in the final week of September.
Riding Extreme 3D by playducky.com
Riding Extreme 3D's downloads began at 8.5K in late June, dropped to a low of 1.3K in mid-July, and then stabilized around 1.6K by the end of September. Active users followed a similar trend, starting at 12.1K and ending the quarter at 4.5K. Revenue peaked at $63 in mid-August and finished at $60 in the last week of September.
These trends highlight the dynamic nature of the mobile gaming market in Belgium. For more detailed insights and data, visit Sensor Tower.